﻿// Decompiled with JetBrains decompiler
// Type: UnityEngine.RendererExtensions
// Assembly: UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: E6AE6B5A-2752-4B07-9528-C8B77C62CE79
// Assembly location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll
// XML documentation location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.xml

using System.Runtime.CompilerServices;
using UnityEngine.Bindings;

#nullable disable
namespace UnityEngine
{
  /// <summary>
  ///   <para>Extension methods to the Renderer class, used only for the UpdateGIMaterials method used by the Global Illumination System.</para>
  /// </summary>
  [NativeHeader("Runtime/Graphics/GraphicsScriptBindings.h")]
  public static class RendererExtensions
  {
    /// <summary>
    ///   <para>Schedules an update of the albedo and emissive Textures of a system that contains the Renderer.</para>
    /// </summary>
    /// <param name="renderer"></param>
    public static void UpdateGIMaterials(this Renderer renderer)
    {
      RendererExtensions.UpdateGIMaterialsForRenderer(renderer);
    }

    [FreeFunction("RendererScripting::UpdateGIMaterialsForRenderer")]
    [MethodImpl(MethodImplOptions.InternalCall)]
    internal static extern void UpdateGIMaterialsForRenderer(Renderer renderer);
  }
}
